AI Insights · Timothy · October 2025
Top 5 Business Games on Android in Australia: Q3 2025 Performance
Explore the performance trends of the top business games on Android in Australia during Q3 2025, highlighting downloads, revenue, and user engagement.
In the third quarter of 2025, the top business games on the Android platform in Australia demonstrated varied performance metrics, showcasing trends in downloads, revenue, and user engagement. Here’s a closer look at how these apps fared during this period.
My Perfect Hotel by SayGames Ltd showed a notable increase in weekly revenue, reaching around $1.3K mid-August before settling at approximately $415 at the end of September. Downloads remained relatively stable throughout the quarter, peaking at 3.3K in late September. Active users saw a fluctuation, initially peaking at 14.2K in early August and then declining to about 5.5K by the end of September.
Idle Lumber Chopper Empire Inc experienced a decline in both revenue and downloads. Revenue started at $152 and gradually decreased to $18 by the end of September. Downloads followed a similar downward trend, starting at 4.8K and dropping to 832. Active users also decreased from 7.6K to 3.3K during the quarter.
Roadside Empire: Idle Tycoon from Highcore Labs LLC saw a significant increase in weekly revenue, culminating at over $3K by the end of September. Downloads fluctuated, reaching a high of 2.1K in late September. Active users showed a mixed trend, starting at 1.7K, dipping mid-quarter, and then rising to 2.2K at the quarter's end.
My Supermarket Journey by XGame VN maintained a modest revenue stream, with minor fluctuations, ending the quarter at $44. Downloads started at 1.4K and decreased to 797. Active users remained consistent, hovering around 3.3K to 3.8K throughout the quarter.
Finally, Idle Lumber Empire: Tycoon Inc from AppQuantum had a strong revenue performance, peaking at $4.2K in early September before declining to $2.7K. Downloads were relatively stable, around 600-1.6K, while active users initially grew to 4.2K in mid-August but later decreased to 2.1K by September's end.
These insights are based on data from Sensor Tower, offering a snapshot of the dynamic mobile gaming market in Australia. For more detailed analytics and trends, visit Sensor Tower's platform.